Pre-order Space Grunts
It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed yet. Anyway, go pre-order now and get a 30% discount!...
View ArticleSpace Grunts Beta now available
Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I had some people look at it and give me some early feedback mostly...
View ArticleCatching fire and cleaning the interface
The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on the game, which is a huge relief. Personally I enjoy the game,...
View Article24 minutes of gameplay
Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out yourself on first run tho)
View ArticleGoing Early Access
(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not a big problem tho, I have an alternate plan ready....
View ArticleWrapping up for Early Access
Finally! I just added the final boss to Space Grunts! I’m not revealing too much about it, altho as you can see above, and probably could expect, it’s the dude from the high-res artwork. It took some...
View ArticleThe 8-month mark
It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game but also many tweaks and improvements. A lot of those changes are...
View ArticleKeeping up the pace
Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do your turn, all monsters act pretty much within a second, finding...
View ArticleSheer brilliance, or mad feature-creep becoming my downfall
Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: ten years of being a full-time indie developer. Sadly, times have...
View ArticleA worm on my back!
Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this update I decided to finally redo the outer-moonbase...
View ArticleBuilding a level builder
Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! People asked for it, and I figured it would be a fun...
View ArticleOne week left until release
Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which I am with every game release, so that’s nothing...
View ArticleSpace Grunts release day
It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. Not bad and exactly as I planned! The last few days I’ve...
View ArticleSpace Grunts on the move!
In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released last Wednesday and it went pretty damn nice. The game made the...
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