Quantcast
Channel:
Browsing all 14 articles
Browse latest View live

Pre-order Space Grunts

It’s live! well, the pre-order is live. Which was, strangely, a big decision to make: basically I’m asking you to buy a game that isn’t completed yet.  Anyway, go pre-order now and get a 30% discount!...

View Article



Space Grunts Beta now available

Unlike many other developers, I like to work on my games without a lot of external feedback from others. At the start of Space Grunts I had some people look at it and give me some early feedback mostly...

View Article

Catching fire and cleaning the interface

  The beta has been available for about a week now, and feedback has been slowly dripping in. So far I’ve only had positive comments on the game, which is a huge relief. Personally I enjoy the game,...

View Article

24 minutes of gameplay

Lots done the last few days, but let’s just enjoy 24 minutes of me actually playing the game! (minor spoilers, nothing you can’t figure out yourself on first run tho)  

View Article

Going Early Access

(Space Grunts pre-order 30% discount ends in a few weeks, get it now : www.spacegrunts.com) September is here! and the game isn’t done! Now that’s not a big problem tho, I have an alternate plan ready....

View Article


Wrapping up for Early Access

Finally! I just added the final boss to Space Grunts!  I’m not revealing too much about it, altho as you can see above, and probably could expect, it’s the dude from the high-res artwork. It took some...

View Article

The 8-month mark

It’s been a busy few weeks since the last update, I’ve been pushing updates twice a week adding a lot of new features to the game but also many tweaks and improvements. A lot of those changes are...

View Article

Keeping up the pace

Space Grunts is a fairly fast turn-based game, as you might have noticed when playing it, or seen it in the video’s. Every time you do your turn, all monsters act pretty much within a second, finding...

View Article


Sheer brilliance, or mad feature-creep becoming my downfall

Since I started Orangepixel I had one very strict rule: keep creating games, and do it quickly. This has brought me to where I am now: ten years of being a full-time indie developer. Sadly, times have...

View Article


A worm on my back!

Congratulations people, we reached update 30 this week, with only 5 weeks left before we properly release the game. Exciting days for sure! With this update I decided to finally redo the outer-moonbase...

View Article

Building a level builder

Even tho the game uses procedurally generated levels, and I originally never used a level-editor, the game is now getting just that: A level editor! People asked for it, and I figured it would be a fun...

View Article

One week left until release

Happy new year everybody, and thanks for checking back here! We are now about a week before the release of Space Grunts, and I’m slightly nervous.. which I am with every game release, so that’s nothing...

View Article

Space Grunts release day

It’s Tuesday the 12th of January, so that means today Space Grunts will officially be released on Steam after a 4 month Early Access period. Not bad and exactly as I planned! The last few days I’ve...

View Article


Space Grunts on the move!

In case you missed it, you can finally take Space Grunts on the move! The iOS (get it here) and Android version (get it here) was released last Wednesday and it went pretty damn nice. The game made the...

View Article
Browsing all 14 articles
Browse latest View live


Latest Images